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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

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3D Art Styles For Games

Moonmana

However, when choosing a method for the game’s visual presentation, many people reach a dead end, and numerous questions arise. You may wonder what kind of game art will suit your project, highlight its essence, and meet the purpose. . 3D art styles have always been extremely popular among game artists and players.

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4 Lessons from Paladins of the West Kingdom for Aspiring Board Game Designers

Brand Game Development

The game is concluded at the end of the seventh round. When you’re making a fantasy board game (or novel), some time periods draw more attention than others. Think of all the fantasy books set in the Middle Ages. Then they create a game that meets those demands, in short, assuring product-market fit.

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The Future of Art & AI in Game Production

iXie gaming

Advancements in artificial intelligence (AI) have revolutionized the gaming industry, enhancing programming and player experiences. As AI continues to advance, the future of art and AI in game development holds tremendous promise. AI Dungeon 2 is a well-known example of such a program, a text-based fantasy simulation.

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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. That entails theme, components, and art. While the gameplay is certainly good in its own right, I believe it’s the aesthetic of the game that led to its popularity and, as such, the lessons in this post are dedicated to analyzing that aesthetic.

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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. So, what is this game going to be? A cool, fun game.

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