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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?

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Godot Road Generator Add-On

Game From Scratch

Key features include: Key Links Asset Library Version (older) … Godot Road Generator Add-On Read More The post Godot Road Generator Add-On appeared first on GameFromScratch.com. The development version is currently for the Godot 3.x x branch, but the 1.0 release will be ported to Godot 4.x.

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[Release post of the official Shader Graph extension]

Cocos

and is developed based on our in-house open-source Graph component from the Web UI library. a restart is required to ensure the registration of.shadergraph assets. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset. In future versions >= 3.8.3,

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Load assets with something different than its UUID

Cocos

AssetManager is meant for runtime usage, what you are trying to do is loading asset from editor path, which is not available for runtime APIs. string; redirect?: IRedirectInfo; extends?:

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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

Tried to delete everything (library, settings, temp …) and report seems to make it some what better (the scenes are now appear from the array). I am experienced with Asset bundles things, though, have been using it for years, and it’s like always working correctly in cocos creator 2.4 Still working correctly in debug builds though.

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD technology supports large-scale, multi-user, diverse asset pipelines for video production. Although it is a library designed for video production, USD’s mechanism for supporting large and complex pipelines could be used for in-game production. Unlike asset data, everything is in small ASCII files. Of course we do.

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NVIDIA 2023 Highlights: Driving Generative AI, LLM, HPC, Robotics, and Virtual Worlds Breakthroughs

Nvidia

Rapidly Generate 3D Assets for Virtual Worlds with Generative AI New generative AI technologies on NVIDIA Omniverse enhance 3D asset creation in virtual environments. These advancements aim to make the creation of virtual worlds on the metaverse faster and easier.

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