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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4.

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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. So, how can we do this and with what type of solution?

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. I hope to help you advance further in 3D game development. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering.

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. Integrating RTX has never been easier – gain access through popular game engines such as Unreal Engine or through standalone SDKs.

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Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu

Nvidia

Mebratu: Ultimately, I wanted to explore the potential future of real-time lighting for the next generation of games and real-time graphics. Most current and upcoming games still need to rely on a prebaked global illumination system to some extent. This enabled me to focus on the aesthetics and not worry about technical limitations.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

Trying to hide loading in a game by forcing a player to shimmy. Trying to hide loading in a game by forcing a player to shimmy through narrow passages or take extremely slow elevators breaks immersion. The current Game Ready Driver (version 526.47) contains NVIDIA RTX IO technology, including optimizations for GDeflate.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. From our sponsor: Do you need funds to finish, release, or promote your game? Submit your most up-to-date playable build, pitch deck, and gameplay video. Create an account 2.

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