Remove Balance Remove Build Remove Content Remove Game Design
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

article thumbnail

Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding. “I’m

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Generative AI is Changing the Gaming Landscape

iXie gaming

And are there potential challenges that developers should be aware of when using generative AI to build games? Join us as we thoroughly explore the potential of generative AI in the gaming landscape and how it will influence the industry. This content may include synthetic data, audio, video, text, and imagery.

AI 52
article thumbnail

The Fast Life and Fiery Death of Vampire Survivors Games.

The Bottom Feeder

Both about game design, and about the indie games biz as a whole. Brotato has a great design. There is a huge variety of character and builds, and they all play really differently. I recently got a lot of people shouting at me when I said there are too many indie games. Time moves quick these days.

Co-op 76
article thumbnail

Is Game Automation the Next Generation of Testing?

iXie gaming

Additionally, automation allows for the establishment of a reliable baseline for testing, enabling accurate comparisons between different game builds or versions. Scalability: As game complexity and scope increase, the number of tests required also grows.

Balance 52
article thumbnail

A Simple Approach to Player-Designed Robots

Grid Sage Games

I like the idea of designing robots, putting together builds for a particular purpose or with particular capabilities in mind. Sadly all my old BT books and records are at a relative’s house right now, otherwise I might go through them and share a thing or two :) A Mechwarrior Online build. A BattleTech loadout sheet.

article thumbnail

QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. However, balancing a three-faction card game is quite difficult,” Devine shared.

Studios 52