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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

“So, when a player comes to a ‘choice point’ with, for example, three buttons, they may click only one that opens a certain path and locks the other sections. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development.

Horror 210
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Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

AWS Games

Traditionally, a machine learning practice that accurately predicts player churn required a team of data scientists with a supporting team to manage the infrastructure to run those ML predictions—all of which takes cycles away from building and improving the actual game. Download the game-features-balanced dataset to build the model.

Code 73
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Pitching made easy with the Pitch Template by Rami Ismail

PreMortem.Games

Especially for the first-time pitchers the template is an invaluable tool that takes you by the hand while building a strong pitch deck. “ Pitching is one of those things that only gets easier as you do it, but before you do it it’s basically one big opaque box of mysteries. for more useful resources and tips.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

However, building a scalable and reliable session-based online multiplayer game is not easy, since there are many components that need to be developed. With FlexMatch, you can build a custom set of rules that defines what a multiplayer match looks like for your game, and determines how to evaluate and select compatible players for each match.

Build 64
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. .”

Studios 104
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

These four nostalgic game mechanics are: Dynamic character roles Great art or colors Incorporates a clicking noise Tactile, but not needlessly fidgety. Marrying Mr. Darcy : Deck Building Game. Person with the highest point count wins. After all, nostalgia is a big part of why some games become very popular ! Let’s Play.

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A Simple Approach to Player-Designed Robots

Grid Sage Games

I like the idea of designing robots, putting together builds for a particular purpose or with particular capabilities in mind. Sadly all my old BT books and records are at a relative’s house right now, otherwise I might go through them and share a thing or two :) A Mechwarrior Online build. A BattleTech loadout sheet.