Remove Balance Remove Concepts Remove Mechanics Remove Studios
article thumbnail

In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. And it was!”,

Concepts 104
article thumbnail

Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

“We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood. There’s always overlap between the different disciplines in our studio. The concept and emphasis has shifted over time as we learned more about what people expected from a game on this subject.

Games 129
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. Balance your mental health. It isn’t a necessity. Manage marketing.

article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Each level also had unique mechanics and art styles that all tied into a cohesive whole. As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money.

Art 59
article thumbnail

7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Different teams collaborate – writers shape the narrative, engineers discuss technical details, artists align visuals, and developers plan in-game mechanics. For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. However, there’s still work to be done.

article thumbnail

The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. That’s the core concept from Voodoo.

article thumbnail

Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. But I think the main lesson is to test more, test sooner, test elaborately and don’t only test for the game’s mechanics. This is never a good thing.” What’s your creative process? “It

Dev 104