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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I believe in keeping a good work life balance.

Balance 195
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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” But it took some tweaking to get the right balance.

Studios 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. It is great to see that it’s working out so far.”

Indy 104
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics. The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We We want it to appeal to both casual gamers and racing enthusiasts.

Pixel 152
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

Another big inspiration was the visual storytelling of A24 movies, the American independent film studio that created movies like 2023 Oscar winner ‘Everything Everywhere All at Once’. Woods started his studio Here Below with the vision of becoming the A24 of game companies. Even if it’s just for testing a small mechanic.

Dev 147
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We

Concepts 104
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

Farrell and Mackenzie form the two-person indie studio Peaty Turf. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. As long as it works.

Engine 125