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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. We want it to appeal to both casual gamers and racing enthusiasts.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

Ambitious multiverse and Web3 project Avalon’s first trailer dropped yesterday, as well as details of the experienced development team’s plans for the game. Avalon has found investment backing from the likes of Bitkraft, Delphi Ventures, and Mechanism Capital raising $13 million in a round announced earlier this year.

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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

Let’s explore the Top 10 Mobile Game Development without wasting your precious time! Uncharted – Legacy of Thieves Collection Uncharted – Legacy of Thieves Collection, developed by Naughty Dog and published by Sony Interactive Entertainment, brings the beloved Uncharted series to Android devices.

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8 Key Factors to Ensure Flawless Nintendo Testing

iXie gaming

Thorough testing is a crucial part of the game development process to achieve this level of excellence. This enables them to highlight issues and document them for developers to resolve. Also, they provide crucial feedback on game balance, user interface (UI), and gameplay. But what does Nintendo game testing entail?

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This method may not be appropriate for every developer, every team, or every game, but it is one I like. This method may not be appropriate for every developer, every team, or every game, but it is one I like.

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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

Facebook Gaming helps developers and publishers to build, grow, and monetize their games. Written by Michail Katkoff , games executive and founder of Deconstructor of Fun, and Niek Tuerlings , Senior Game Designer and author of popular game development blog Ludocious.com. Our 2021 predictions have been sponsored by Facebook Gaming.