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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume. For me, these are not games, they are guided tours!”

Fighting 220
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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Making a successful Indie Film Schedule is an art form in itself. To strike the perfect balance you can use the following scheduling strategies: The Art of Prioritization ?

Indy 111
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”

Studios 104
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Gamer Deep Lore, Exhibit #4. Dragon Magazine, September, 1981.

The Bottom Feeder

How do we do game balance? The Oracle, forever, sucks in a fight, but it is 100% able to predict that it will suck in a fight. Subscribe now Our newest indie role-playing epic, Geneforge 2 - Infestation , is now out! I still have a pile of my old issues, and they reliably make fun reading. How do you make good adventures?

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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Looking at it, you can tell there's not going to be a lot of fighting. Pwned, n00b.

Horror 71
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Having a solid, realistic plan is everything.”

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

Fighting the same boss a few times is ok if the game is fun. Balancing One Game Is Hard. Balancing Two Games At a Time Is Impossible Allegedly, Elden Ring doesn't have different difficulty levels. Which means fighting the enemies toe to toe with no help. No matter who you are, Elden Ring is balanced to be unsatisfying.

Balance 52