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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Seem like a monster to balance? These are valid concerns, but consider the following reviews on Board Game Geek: “Totally asymmetric but surprisingly balanced” – Patmol, 10/10 “Excellent design, asymmetric factions. Not bad for a game about woodland creatures! Really enjoyed.”

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

A well-designed co-op game like Pandemic stands out among the crowd. There is a relative dearth of good cooperative games out there in the board gaming world. At the time of writing this article, about 6% of board games listed on board game have cooperative play. You know what I’ve noticed?

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

I wanted to make a game completely on my own to balance my professional life as a game developer working with big teams.” AI affects game design The project’s trajectory shifted with the integration of AI tools. Next, I start generating assets for the game with AI, like locations, character designs etc.”

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Making Balanced & Clear Rules. Rules vs. Rulebooks.

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The RPG Report, and the worst things in RPGs

Keith Burgun

Sadly, also a way overly complicated combat system and overall it has “modern videogame over-smoothed-ness” IN STARS AND TIME – Very cool game that I recommend you go check out. Great art, great music, good writing. I was going to write “too long”, but there is no correct length for an RPG.

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The Fast Life and Fiery Death of Vampire Survivors Games.

The Bottom Feeder

If it looks good, you should write a copy of it. It was a fun cheap game that is still fun and cheap. It's also a charming, scruffy take on the classic Twin-Stick Shooter genre, great for mindless gaming, with a price that is effectively zero. Both about game design, and about the indie games biz as a whole.

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First look at SPELLSTORM!

Keith Burgun

I’ve been working extremely hard this year on Spellstorm (among other projects) – so much so that I sort of forgot to write something about it here on my blog, I’ve realized! I did write this piece over at its BoardGameGeek page, so do check that out to begin with, if you haven’t already: [link].