Remove Balance Remove Games Remove Mechanics Remove UX
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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics?

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The Importance of User Experience Testing in Game QA

iXie gaming

Remember that game with controls so awkward it made you want to hurl your controller? Chances are, it suffered from poor user experience (UX) design. In today’s booming gaming market, players expect more than dazzling visuals – they demand seamless interactions and total immersion. So how do you ensure your game delivers?

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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Making A Better Card Feel Worse With UX

Tom Francis

Every time I did, I’d have moments where I’m dealt those 6 cards, the game says “Choose one to discard”, and my instinctive reaction was a nonsensical whine of: “But I don’t want to!” Slay’s power comes from a card called Tools of the Trade, and I never take it anymore.

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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

The process of developing a game doesn’t end with coding and design. Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. Several testing techniques are used to test the game’s readiness for release. What is Functionality Testing?

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. This is a business model I've always wondered about -- make a big complicated game, but then earn revenue from selling ads on the wiki for your own game? Anyway, here's my notes.