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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Fix various gradient editor bugs ( GH-70548 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 104
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Editor: Disable editing properties in foreign resources ( GH-63282 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Fix collision solving between world boundary and motion shape ( GH-64936 ).

Alpha 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Bug reports. stb_vorbis 1.20, wslay 1.1.1).

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 80
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Edit 2020-07-30: We found that 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ).

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). Bug reports. Jump to the Downloads section.

Render 52