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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. See the changelog on GitHub for an overview of all changes since 4.0

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ).

Beta 110
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Fix for the dangling Variant bug. and 3.2.1.

Beta 52
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NVIDIA Announces Nsight Graphics 2021.1

Nvidia

To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to ray trace directly from your compute shaders using DXR1.1 Finally, we’ve added the Nsight HUD to Windows Vulkan applications in all frame debugging capture states.

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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). and 3.2.1.

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug.

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Bug reports.

Beta 85