Remove Build Remove Concepts Remove Content Remove Mechanics
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen.

Puzzle 256
article thumbnail

Norsfell builds ‘Tribes of Midgard’ Viking empire with Amazon GameLift

AWS Games

Knowing other developers were using it gave us more confidence to build. The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Buoyed by success and a cash prize, they moved “Tribes of Midgard” into production.

Build 111
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

The use of game engines to generate interactive content is a common choice for people these days. Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical.

Build 60
article thumbnail

“Game critics” often talk about putting critical plot points in DLC, and then when they describe the story in said DLC it’s clear that the original game’s story works perfectly fine without them. But that makes me wonder where the story in the DLCs came from. Is it usually a cut-for-time-or-budget thing, like other early DLC? Ideas that came later (and if so, how much does player feedback affect things)? Ideas that the devs wanted to work in, but that would just clutter the original narrative?

Ask a Game Dev

Good DLC story content tends to be stuff that meets these general criteria: Is self-contained (i.e. Good DLC story content tends to be stuff that meets these general criteria: Is self-contained (i.e. We also can’t always repurpose old content for the story DLC. What is the FANTa project?

Content 52
article thumbnail

How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Using Kickstarter for a game shouldn’t be solely about the campaign but about building a company working on multiple games. Combine public funding, work for hire, and Kickstarter, using the platform to elevate, attract investors, and build a brand. It should complement other funding sources, fostering creativity in fundraising.

Indy 104
article thumbnail

How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games

Game Refinery

Widely regarded as the biggest trendsetter when it comes to entertaining content, the short-form video content platform, TikTok, has become the new home for viral content. A large part of Fidget Trading’s massive success was due to the popularity of the game concept and familiarity among TikTok users.

Build 52
article thumbnail

Top Unreal Game Development Companies in 2024

Logic Simplified

The potential for building epic games on Unreal by game app developers and creators across industries has increased. From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Every release brings with it wide-ranging improvements. Is it well-defined?