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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in the hands of an artist. The AI in the prototype is designed to ensure that the brushstroke includes variations of the reference, without deviating too much from its identity.

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Godot XR progress update June 2021

Mircosoft Game Dev

We had to go through a few iterations as we're now directly pulling the asset from the releases build by Githubs CI. Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture. This means that the render buffer is divided into smaller tiles.

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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. In an empire-building game, more territory should be good, but more cities just for the sake of more cities simply adds busywork and frustration.

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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. It's interesting to build an RPG (using the term very loosely) where you have the option to play the entire game with no combat and it's still fun. This is a map section ( SPOILERS ) for the main map.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. We’re also zooming in on trends that’ll have your game soaring across platforms, rocking real-time multiplayer, and even letting players team up and build together. But that’s not all!

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natural disasters in NEOM

Interesting Choices

And while overall I've been overjoyed with the response, I've seen a few comments from people who dislike the inclusion of the disaster tiles in the game, and I realized that I haven't ever sat down to write out my thoughts for why I included the mechanic despite knowing that those tiles would be controversial. Risk/Reward.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), In particular, this build adds optional GDNative support to the HTML5 target , on top of the pre-existing optional multithreading support. C#: Official builds now use Mono 6.12.0.111.

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