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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar. He went into transportation management, but game development never really left his mind. The Sanctua game design document was 95% complete before I started coding.

Dev 237
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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. It’s not a lot to work with, and yet Exit Games make ingenious use of their limited physicality. Exit Games find a workaround.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics. Indie devs can't just come up with the ideas for the rest of the team to build them out; there just aren't enough people to handle that kind of workload.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

“One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Loth is one of the best engineers I’ve worked with, and has helped a ton with performance and code quality.” I plan to support and expand the game for years to come.” “I’m

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. African Game Dev Prototype Fund They say the best leaders lead by example. Dungeon Crawler At Code Coven, Kamo felt right at home.

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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

Ansdor’s game Slipstream , an OutRun-inspired arcade racer, gets a final, free expansion and then it’s time to move on. “In In 2024 it will be 10 years since I wrote the first lines of code and I never planned to spend more than 2 or 3 years on it!” Solo developed games have much more room to be experimental and weird, and I love that.

Dev 104
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Would you happen to know what game established the color-coded rarity for items? What made the industry as a whole accept and adopt universally the white, green, blue, yellow/purple/orange?

Ask a Game Dev

The items players could find were color-coded based on power. Magic the Gathering added rarity colors to its printed cards in its Exodus set shortly after (1998), and Diablo 2 solidified the color-coded quality (e.g. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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