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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. y: z.getWorldManifold().normal.y,

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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

Added a few performance fixes and proper water mesh material, still need to fix the collision and add the world reference to the chunk to fill a few faces Next steps: Add service workers to generate the world faster Add biomes layer generation Add dynamic mesh for dig mechanics

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The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Game Engine Showdown: Unity vs. Godot vs. Buildbox vs. Unreal Engine. In this game engine faceoff, we’ll explore each game engine’s visual scripting tools to see which engine is the best for beginner game makers and non-coders. . Read the Full Tutorial ?

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

In this tutorial you’ll create a zombie horde shooter game with Unreal Engine 5 using blueprints. The game is simple but is packed with tons of behind the scenes features that will allow you to understand the “why” behind the “how” a game is created in Unreal Engine 5. Creating The Project. to open it.

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What is the main difference between the 2D Physics System

Cocos

Builtin 2d physics is just collision detection, no engine used. We only use Box2d as full featured physics engine for 2D You can try the demo here GitHub GitHub - cocos/cocos-example-physics: Samples for 3d physics Samples for 3d physics. Contribute to cocos/cocos-example-physics development by creating an account on GitHub.

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. Developing our own engine was challenging, requiring extensive testing and iteration, but it was crucial for delivering the racing experience we envisioned.”

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Collision and navigation debugging. In the vein of larger game engines, Godot has now live editing support.

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