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Collision detection & Collision ignore

Cocos

Go to Project Settings → Physics → Collision Matrix There, you can create groups and assign which group interact/ignore with which group. This habit will help you with your game development journey ! Then, in your node’s collider, assign the desired group for it. Just my two cents and enjoy coding!

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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. y: z.getWorldManifold().normal.y,

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Prefabs with polygonCollider returning wrong collision normal

Cocos

Hello guys, I am working on multiplayer platformer game using colyseus. null) { console.log(z.getWorldManifold()); this.socket.send(“Collision”, { collisionVecs: { x: z.getWorldManifold().normal.x, I have created prefab for a character of each player which gets instantiated after matchmaking completes. y: z.getWorldManifold().normal.y,

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Drive Rally is expanding their racing portfolio while maintaining the game’s aesthetic.

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Michael Blaker’s Retro Game Friday: Mega Man Battle Network 4

Game Industry News

Hey all, I’m back with the fourth entry in a series I really enjoyed back in the day for this week’s Retro Game Friday. Plot: The plot is pretty solid for a Mega Man game, with Lan and MegaMan facing off against an existential threat in the form of a life ending asteroid on a collision course with Earth.

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How to create a curve road for the racing game?

Cocos

this looks like its been done with graphic editing software and then imported the track as an JPEG or PNG and then with the editor added the different collisions like the PolygonCollider2D component, which allows you to make curved colliders. Sounds like you need more than just the editor.

Racing 52
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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

As video games get bigger and better, so do the errors and glitches. Regardless of how many hours your game development team spends polishing the video game, some technical glitches are bound to occur. But why do video game glitches occur? Why Do Video Game Glitches Occur? Let’s find out.

Texture 52