Remove Dev Remove Development Remove Mechanics Remove Prototyping
article thumbnail

Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

Operating under the name of Xenoplasis Games , solo developer Christos Arvanitis is about to release his debut game Ontosis. It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A Why did you become a solo developer? “I years of development.

Horror 197
article thumbnail

Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I Develop, test, develop, test.”

Dev 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. So, I ended up living a dual life, working my day job and moonlighting as a developer.” Why did you become a solo developer? How do you stay motivated through (years of) development?

Dev 127
article thumbnail

Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. It is great to see that it’s working out so far.”

Indy 104
article thumbnail

Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. From the building mechanics, all the way to the third person character movements. Do we know how to implement it?

Engine 127
article thumbnail

Board Game Designer vs. Developer vs. Publisher

Brand Game Development

Let’s start with three roles: board game designer, developer, and publisher. Join my community of over 2,000 game developers, artists, and passionate creators. The first thing you need to know about designer, developer, and publisher roles is simple. Developers bring the game to life. Need help on your board game?

article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then. Just here for Highway s & Byways updates?