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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

This game came out in 2017 and the creators knew that in order to succeed on social media, it had to make people stop and click. There was a while on Instagram where you couldn’t go 10 pictures on a board gamer’s Instagram feed without running into this game. Take note, aspiring game designers!

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Cult Of The Lamb With Yasmin Curren

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Yasmin Curren, to play Cult Of The Lamb and discuss the gameplay mechanics and features of the game and what it means to be a technical designer. She’s an enthusiastic storyteller, game designer and content creator.

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Experiencing A Story

DameDev.tv

In this Livecast they talk about the story in Brothers: A Tale of Two Sons and Cloudpunk amongst other topics related to storytelling in video games. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

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What Game Should I Make First?

DameDev.tv

Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to talk about ideas and how to start your first game without following a tutorial and starting from scratch, along with other helpful tips. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I even blind play-tested it at a game design convention. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Click here.

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6 Underrated Skills That Make You a Better Game Developer

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. The Dev Diary is about more than simple updates – it’s about sharing what I’ve learned through my personal experiences with you. Goal for Guiding Light 2) Create and curate great social media content. Goal for Guiding Light 2).

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Year 9 of the Cogmind

Grid Sage Games

First here’s our yearly dev collage showing off in visual form some of the progress and work since our last review, version 2022! Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ). Development Time. Cogmind Beta 11 release art, by Zyalin.

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