article thumbnail

4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

This game came out in 2017 and the creators knew that in order to succeed on social media, it had to make people stop and click. There was a while on Instagram where you couldn’t go 10 pictures on a board gamer’s Instagram feed without running into this game. Take note, aspiring game designers!

article thumbnail

The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. He’s also planning the overall game design.

Pixel 141
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

VR Games for advanced players

Played with Fire

The challenge for VR game developers lies in designing mechanics that are both challenging and appealing to advanced players. In this article, we will explore the key elements to consider when designing VR games for experienced players.

article thumbnail

How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

“If you’re doing a video game campaign, you should not send T-shirts, posters and whatever” For a successful Kickstarter, developers should have a bug-free, visually impressive demo or vertical slice ready, aligning with the final game’s visual standards. Funding goals, influenced by Steam’s pricing trends, are shrinking.

Indy 104
article thumbnail

Cult Of The Lamb With Yasmin Curren

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Yasmin Curren, to play Cult Of The Lamb and discuss the gameplay mechanics and features of the game and what it means to be a technical designer. She’s an enthusiastic storyteller, game designer and content creator.

Media 52
article thumbnail

Experiencing A Story

DameDev.tv

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's 's very own Instructor extraordinaire).

Content 57
article thumbnail

Raph Koster talks metaverse design

Game Daily

Raph Koster is one of gaming’s most renowned designers of online play worlds, like Ultima Online and Star Wars Galaxies. As author of the highly influential book A Theory of Fun for Game Design, he’s a sought-after commentator on the state of gaming. “These days.

Media 52