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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Join my community of over 2,000 game developers, artists, and passionate creators. Exit Games find a workaround.

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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Escape Rooms will make you a better board game designer. With this in mind, here are six reasons I believe that Escape Rooms will make you a better board game designer. However, different people can focus on different puzzles.

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Hearst Newspapers acquires Puzzmo

GamesIndustry.biz

Hearst Newspapers has acquired puzzle games hub Puzzmo. Developed by game designer Zach Gage and engineer Orta Therox, Puzzmo is a platform for original daily newspaper games and puzzles, such as SpellTower, Typeshift, Flipart, and Cross|Word. Read more

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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby. Two things really.