September, 2022

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Star Nomad 2 Update 2.22.08 (Beta @Android)

Half Geek

Some bug fixes and re-balancing. Thank you to players who have provided feedback! Fixed bug with new player Drone AI sometimes flying off into the void. Fixed a bug with Merchant NPC during random encounters, if the player is busy in conversation, and Pirates or Zerkers interrupt, it will now resume normal flight. The Starborn’s Corvette and Frigate had the RoF for Valiant Mk2 torpedoes reduced by 33%.

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Is Object Pooling "Dead" (Again)?

The GameDev Guru

And yet the question comes back to strike again. is pooling dead?

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Why the Rings of Power Show Is Not Good (Part #7934)

The Bottom Feeder

I’m only ever in it for the memes. Wayyyy back in the 70s and 80s, science fiction/fantasy/superhero content hadn't completely taken over the culture yet. New nerd content was rare and treasured. The Superman movie (1978) was mind-blowing. (I’m old enough to remember when Superman was a good guy.) A new Star Trek series was an impossible dream.

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Creating Brushes for Patterns along Lines in Inkscape

2d Game Art Guru

It’s been a while and I have quite a backlog of videos and tutorial material for Affinity Designer and Inkscape by now. I enjoy the creation process, finding solutions, and then recording a video or creating a quick tutorial strip. Sadly, I tend to neglect the website or my social media posts over it. There are simply too many interesting projects to cover… but I will try and catch up.

Media 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week.

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Cult Of The Lamb With Yasmin Curren

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Yasmin Curren, to play Cult Of The Lamb and discuss the gameplay mechanics and features of the game and what it means to be a technical designer. Yasmin is inspired by technology and driven by creativity. She’s an enthusiastic storyteller, game designer and content creator. In her own words, she is “a media magician of creative concoctions!

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Top 5 The Most Insane Stunts Ever Performed

Filmustage

Hello! As you remember, this week we are dedicating our blog to the amazing and dangerous craft of stuntmen (you may also be interested in reading Stunt performers: Fairy behind the scenes ), so today we have compiled for you a selection of what Filmustage considers to be the most amazing stunts in cinema. Don't judge strictly, it's a subjective selection.

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Sony’s State of Play 2022- Delving into the Exclusivity  

iXie gaming

State of Sony so Far. Sony holds its exclusive State of Play event every year where they announce new products, intellectual properties and exclusive content for previously released games. Along with the PS5 having released almost two years ago, the transition into a new generation of gaming has begun. Console game testing is an ever-changing skillset as there are more advanced hardware with bigger and more complex games every generation.

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How VR changes how games are played

Rampant Games

Yeah, a lot of my posts are VR-related these days. It’s how I roll, now. Not that all (or even most) of my gaming is in VR. I’m still retro-gaming regularly and I am really looking forward to the PC release of Persona 5 next month. But… VR is a wild and exciting frontier, and I’m still nowhere near jaded. While a lot of approaches and conventions have solidified for certain genres of games, there’s still nothing set in stone, especially as the tech keeps improving.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usa

Baking 52
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Ultima Online’s 25th anniversary

Raph Koster

W ell, twenty-five years is a long time. Half a life, in fact! Given that I actually started work on UO on September 1st 1995, it’s actually more than half. The fact that the game is still running is a testament to the devoted community and the ongoing maintenance over the years from countless people. I note a lack of thinkpieces and articles, this time around.

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Epic Games transforms gaming—and other industries—by innovating on AWS

AWS Games

Epic Games (Epic) went all in on Amazon Web Services (AWS) in 2018 to deliver the storage, analytics, and scaling capabilities critical to its business, which had exploded with the release of Fortnite—an online game that’s seen over 15.3 million concurrent players during live events. Fortnite runs almost entirely on AWS, including its worldwide game-server fleet, backend services, and websites.

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How Artificial Intelligence tools change movies production

Filmustage

We can hardly imagine a more conservative industry than the film industry. For all its analogies, the process of filmmaking is endowed with many technological solutions that do not fit into the conventional framework at all. That's why it's funny how cinema has instilled in people a fear of artificial intelligence, and now it's actively incorporating these technologies into the production process of a film.

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Hogwarts Legacy: The Good & the Bad in a Magical World

iXie gaming

Avalanche Software and Warner Bros. Entertainment are slated to release the new Hogwarts Legacy game set in the world of the long-running Harry Potter series. There was footage of the common rooms and brand-new gameplay that was released earlier this month- which gave an insight into the game mechanics, setting, and characters to an extent. Along with the pre-order already live for the release in February 2023, the game is garnering a lot of traction in the media.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

NVIDIA recently announced Ada Lovelace, the next generation of GPUs. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics. NVIDIA recently announced Ada Lovelace, the next generation of GPUs. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics cards. Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). We've had successful testing of a first Release Candidate for 3.5.1, and a few more fixes got backported in the meantime so let's have another round of testing before publishing 3.5.1 stable.

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Cyberpunk 2077 in VR

Rampant Games

As a long-time fan of the dice-and-paper RPG for Cyberpunk, designed by Mike Pondsmith, I was absolutely thrilled to learn that CD Projekt Red was tacking that game universe. That was back in 2013 or something when they did this absolutely amazing concept video. They nailed the “feel” of the game world… which of course borrowed liberally from genre stories by authors like William Gibson, Bruce Sterling, Walter Jon Williams, and George Alec Effinger.

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Gamescom 2022: Attending Biz Area

Febucci

I didn’t know if I’d attend Gamescom this year (it would have been also my first one), but after a bit of courage and going there anyways by myself, I really cannot wait for the next one to come. It was a wonderful experience, met some incredibly talented and passionate developers and said hi to some close and new dev friends in person as well. I wanted to make this post with a few notes in order to prepare for next year, and I hope they’ll be useful for you too!

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The Big Rebrand: Yotes Games is Now YotesMark

Yotes Games

Some people have been wondering what's up with the name change, so why not answer it here? To keep it concise, it's about looking way into the future. Beyond making games alone. Could be shows, movies, toys, board games, conventions, anything involving delivering people a good time. As well as any number of other business ventures to keep this thing independent and afloat as we strive to create the best of the best in entertainment.

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Game Design Deep Dive: Low Brain Power

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* take a deep dive into games that require low brain power, the design of them and what makes them work. Not all games require your full brain power. Watch our Devology Livecast as Rick and Tim play Super Auto Pets and Iron Snout and demonstrate why low brain power games can be a lot of fun! Listen to the whole chat here: [link] Our 'AHA' moments Not all games require your undivided attention Low brain games require very little thinking

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Picking the best Blockchain Platform for your NFT Games

Starloop Studios

As blockchain networks and NFTs grow in popularity, so too do blockchain games and NFT games. As the popularity grows, it’s important that developers know which blockchain platform to choose. As the integration of blockchain into gaming and NFTs into gameplay is becoming more common, the play-to-earn type of gameplay is appealing to many [.].

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Summer release: Scene breaks and Headings editor!

Filmustage

Summer is over, which means that the cinematography comes alive in anticipation of another intense filming season. Filmustage believes that you should meet the new season with new features and functions that will significantly improve the quality of your work. So, you can get started with Scene breaks with a simple click on the switch in the upper right corner.

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Dev snapshot: Godot 4.0 alpha 17

Mircosoft Game Dev

We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Some noteworthy changes in this release: Add option to convert project from 3.x to 4.0 from the Project Manager ( GH-64927 ). Refactored Android input implementation with better handling of gestures ( GH-65434 ).NET 6 support no longer requires libnethost, makes it easier to build( GH-65438

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Tips For Integrating Coding into Your Child's Busy Schedule

Real Programming

No one knows better than parents how incredibly busy kids are nowadays. Kids often have hectic schedules between school, sports, friends, gaming, and other activities. Parents themselves feel the demands of a child's busy schedule, driving them from home to school to ice hockey practice and finally back home while managing their own work, interests, and essential responsibilities.

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Out of the shadows.

Click Nothing

For those wondering what I've been up to for the past while, here's the news; a year or so ago I moved back to Montreal, and have been working on an upcoming Assassin's Creed game. Assassin's Creed: Codename Hexe was.

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Battle Gem Ponies Kickstarter 1 Year Later.

Yotes Games

Check out this video about the development journey so far and the upcoming changes to how we do things here at YotesMark. If you're in a rush, the short summary is that the game won't be out for another 12-16 months , the merch store is closing in October so if you want extra shirts better grab 'em now, the physical Kickstarter rewards will start going out in October (excluding all the stuff that won't come 'til release), and we have far reaching plans to make Battle Gem Ponies a full-fledged se

Dev 52
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Unity Visual Scripting With Taryn

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Taryn McMillan as they talk about the benefits of Visual Scripting, why you want to learn it even if you already know C# and how Taryn’s new Unity Visual Scripting course can help! Taryn started learning game development with GameDev.tv in 2020 and she hasn’t looked back!

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First look at SPELLSTORM!

Keith Burgun

Hey y’all! I’ve been working extremely hard this year on Spellstorm (among other projects) – so much so that I sort of forgot to write something about it here on my blog, I’ve realized! I did write this piece over at its BoardGameGeek page, so do check that out to begin with, if you haven’t already: [link]. In any case, this game started out in late 2021 as a sequel to Dragon Bridge, my first card game.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 16 ! Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some noteworthy changes in this release: Re-enable support for Web exports using the OpenGL 3 / WebGL 2 renderer.

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Poker on Film: Why Casinos Remain Appealing in Cinema

Filmustage

The casino industry in Las Vegas is picking back up from where it left off before the pandemic, as casinos statewide reaped $1.35 billion in revenue thanks to the big jump in new visitors. No doubt a huge part of Vegas' pull for people is its abundance of casinos, and for good reason. The glamorous world of casinos, gambling, and card games is alluring to many.

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5 Simple Programming Languages to Teach Your Kids

Real Programming

Most parents appreciate that computers and technology are essential tools nowadays. Humankind's dependence on computers is only expected to grow. Already, computer science applications like Artificial Intelligence (AI), Machine Learning (ML), Deep Learning (DL), Data Science, and more are shaping all types of vital technologies, from small devices in our pockets to the industries we purchase goods from to the airplanes we fly in.

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AWS GameKit adds Unity Support

AWS Games

We are excited to announce AWS GameKit is now available for the Unity game engine. AWS GameKit is a solution that allows game developers to deploy and customize game backend features directly from a game engine. AWS GameKit launched for Unreal engine on March 23, 2022, and with today’s release for Unity, game developers can integrate the following cloud-based game features into Win64, MacOS, Android, or iOS games from both the Unreal and Unity engines with just a few clicks.

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New examples pack for Unity

Smart Fox Server

We have updated the Unity examples pack and tutorials for SmartFoxServer 2X. The new pack contains the following demo examples: Connector Lobby: Basics Lobby: Buddies Lobby: Matchmaking Tic-Tac-Toe First Person Shooter MMO Basics SpaceWar 2. What’s new? The new Connector example merges the previous Connector and Advanced Connector examples, showing how to perform the connection and login process including optional HTTP tunneling and/or protocol encryption activation.

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Screen Time Debate: Puffs or Broccoli?

Game Design Aspect

In this article, game designer Sande Chen delves into the parental guilt associated with app usage, as documented in the book, Baby, Unplugged. Happy Labor Day! Hope you're having a good holiday and not working :) In the previous months, I've been following up on research about kid games, especially those for the preschool set. I've had several conversations with parents whose children use apps and with those who weren't using apps of any kind.