Remove forward-defense
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles.

Dev 125
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Performing a Board Game Autopsy: Learning from Your Mistakes

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Performing a board game autopsy is scary because it requires you to look long and hard at your failures. My first board game autopsy was one I did of my first game, War Co. Charge less for shipping.

Games 130
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The Game Developer’s Guide to re:Invent 2023

AWS Games

AWS re:Invent 2023 is fast approaching, and AWS for Games is gearing up to welcome attendees from around the globe at the annual conference for developers in Las Vegas November 27 – December 1. Programming includes sessions led by Amazon Web Services (AWS) customers such as Riot Games, Epic Games, and Nintendo Systems.

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Battle Royale Meets Casino Royale

Deconstructor of Fun

Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. What makes these strange hybrid “casino battler” games tick? And this isn’t a one-off anomaly. How To Play?

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Fan Collective Unimatrix 47: In Defense of Star Trek: Discovery

Game Industry News

We know Star Trek: Prodigy will land on Netflix for a rewatch on Christmas Day, at least in the United States, so I’m definitely looking forward to seeing that. The post Fan Collective Unimatrix 47: In Defense of Star Trek: Discovery appeared first on Game Industry News. I guess we’ll just have to see.

Writing 52
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Projectile Deflection

Grid Sage Games

This marks the first time in Cogmind history that I implemented a new mechanic before actually having a spot for it in game--I had no idea what item(s) or robot(s) would make use of this feature. Spectating a dangerous game of hot grenade with the local opposing Demo squads. Because duh.

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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

A really good, polished game that tries something different? My family just finished playing the hit co-op game It Takes Two. I played it with my wife, and our teenager who was on hand to help us out when the game got too hard. It's a very fun game with very unusual writing, and it's extremely and deservedly popular.

Art 52