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Imagine Earth - 1.15

Indie DB

Dear Space Colony Managers, a lot has been going on behind the scenes in the last few months, we've been working hard on console versions of the game, constantly improving it in many details and carefully fine-tuning proven features. At the end of this.

Console 88
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Imagine Earth

Indie DB

This real-time planetary simulation and strategy game reveals a new biome

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. That can be very tedious and repetitive work.”

AI 194
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Because, let’s be honest, creating games is hard. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Her upcoming game, Spilled! ,

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VR and Galaxy's Edge

Game Design Aspect

In this article, game designer Sande Chen discusses the use of virtual reality in creating the theme park Star Wars: Galaxy's Edge. Years ago, I was interviewed by Disney Imagineering for an internal documentary on design. I pointed out that level designers of video games are often inspired by amusement parks.

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Will the ideal matchmaking system give every player a winrate of 50% over a long enough time period? If it doesn’t, why would some players consistently show a better winrate? The Pokémon Unite community treats winrate as indicative of skill, but my intuition is that this can’t be true unless the algorithm is designed to make it so.

Ask a Game Dev

The purpose of a matchmaking system isn’t to keep players at a 50% win rate, it’s to match players of roughly equal skill with each other in order to make for engaging games. Imagine the best player in the world, Neelo. Imagine the best player in the world, Neelo. Let’s examine an extreme example of this at work.

Dev 52
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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

It’s unapologetically reminiscent of the Star Wars podracer games from the 1990’s but it’s insanely fast and incredibly fun. The game is made by a two-man team called Reclaim Interactive. “I Young got his podracing fix through the Star Wars Episode 1 Racing games (SWE1R). I like the design of the Star Wars racers.

Racing 104