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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

He decided to leave his career in banking for video game development a month before his 25th birthday. His journey took an exciting turn when he landed a full sponsorship from the French Embassy in Kenya to visit Rubika, a leading school for Video Games, 2D/3D Animation, and Design in France.

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KitBash3D's Mission to Minerva accomplished | Winners announced

CG Spectrum

Following the competition closely, CG Spectrum was wowed by the creative stories told through such a high caliber of concept and in-motion work — futuristic settlements sprawling across extraterrestrial landscapes draped in dramatic light and shadow, with fantastical creatures lurking in between! Missed out on the challenge?

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New network seeks to connect global game industry

Game Daily

She spoke to GameDaily about why she believes gaming needs a new networking and business hub. Rachel Crawford: It’s a great platform for promoting your company and sharing your news with people who are relevant to your business. GameDaily: Coming from a background in freight, what attracted you to the game industry?

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

In case you missed the recent news, we decided to change our versioning for Godot 3.x to Godot 3.3 , thereby starting a new stable branch. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). WebXR support for VR games.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

If you missed the recent news, we decided to change our versioning for Godot 3.x to Godot 3.3 , thereby starting a new stable branch. RC 5 and so this new Release Candidate is named 3.3 RC 5 and so this new Release Candidate is named 3.3 Configurable amount of lights per object , now defaulting to 32 instead of 8.

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Interview with archviz artist Nicklas Byriel | CG Spectrum

CG Spectrum

I started an apprenticeship at an architecture company doing architectural visualization (archviz), continuing it at a small games studio until my education was completed. At CG Spectrum, my role is to create new and exciting courses focusing on 3D visualization. Our goal is to fill in the gaps missing in other archviz courses.

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Increasingly, game developers are making full use of real-time ray tracing and AI in their games. Increasingly, game developers are making full use of real-time ray tracing and AI in their games. Check out GDC 2021 announcements, video sessions, and game development demos on the NVIDIA at GDC Official Webpage.