Remove nowhere
article thumbnail

Guerrilla Games confirms a Horizon co-op spinoff is in development

Game Developer

Sections of Horizon Forbidden West feel like testing grounds for co-op, so you can't say it's out of nowhere.

Co-op 246
article thumbnail

WarThunder Game Engine – Dagor – Engine – Open Sourced

Game From Scratch

GameFromScratch.com WarThunder Game Engine – Dagor – Engine – Open Sourced Out of nowhere and with no announcements, Gaijin Entertainment, the makers of the popular MMO War Thunder have just released the source code to the underlying game engine Dagor Engine.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity's crisis is much bigger than John Riccitiello | Opinion

GamesIndustry.biz

John Riccitiello's retirement from the company – effective immediately, no less – is indeed a vanishingly rare thing in the games business, where blame for failure and poor judgement all too often trickles down the org chart and leaves top management unscathed. Read more

article thumbnail

Sci-fi 3D art for games: 4 main mistakes you should avoid

Moonmana

Creating a video game is not a simple task, it is a time and effort-consuming, and challenging process. It takes a team of developers, designers, 2D 3D artists, project managers, and producers to work hard to deliver a high-quality and lucrative game that will reach the top. This makes a difference, too. This is it! 6 minutes read.

Art 52
article thumbnail

Board Game Designer vs. Developer vs. Publisher

Brand Game Development

Creating board games takes an enormous amount of time and effort. The simple fact is that there are a lot of distinct tasks that have to be handled to turn a game from an idea into reality. This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone.

article thumbnail

How VR changes how games are played

Rampant Games

Not that all (or even most) of my gaming is in VR. I’m still retro-gaming regularly and I am really looking forward to the PC release of Persona 5 next month. But… VR is a wild and exciting frontier, and I’m still nowhere near jaded. And yes, I’ve played exactly that.

Games 52
article thumbnail

Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. I feel like I was put on Earth to make this game”, he says. “I’ve Working on the game completely by himself has been tough at times. Mochi found a publisher in Team17 and expects to release the game in 2024.

Dev 177