Remove Graphics Remove Mesh Remove Shaders Remove Texture
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

It was too old and slow and didn’t like all the fancy graphics. We’re not really doing anything with shaders or post processing in the tutorial, so depending on where you want to take the tutorial later, its really up to you which you choose. For now, we’ll create the textures for the 3d objects.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.

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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

implement basic texture loading. generate C++ classes for GLSL shaders at compile time. adapt shader compiler to work with GLSL ES 2.0. adapt shader compiler to work with GLSL ES 2.0. load meshes. render meshes. implement basic texture loading. generate C++ classes for GLSL shaders at compile time.

Shaders 52
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Street Fighter 6 Low Fps: How to Boost Performance

Game Errors

Low fps or fps drop mostly reflects a problem with your PC’s compatibility with the game’s requirements, especially graphics-related ones. A drop in frame rate in graphics-intensive games like Street Fighter 6 can be really annoying. You must use a PC with high specs, especially for graphics and RAM. Set StreetFighter6.exe

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GLES2 and GDNative, progress report #5

Mircosoft Game Dev

A skeleton in computer graphics is usually a tree-structure of bones, where each bone is either a root bone without a parent, or it has a parent. In order to deform the mesh according to the bone transforms, each vertex (generally "point of a triangle") can be influenced by up to 4 bones. shader language compatibility fixes.

Shaders 52
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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture. We created 4 UV sets of each car and wrote a shader that swaps them.

Art 52