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Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

Nvidia

UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. This profiler.

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Shader display problem

Cocos

On a smaller texture, the distortion is greater than on a larger texture. The HelloWorld texture has a size of 196 X 270. I scaled it up in the graphics editor to 400 x 554 and the distortion is barely noticeable. One shader is used, only the sprite texture changes.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. Everything is just one big texture. The custom terrain shader uses the z-channel to draw water in lower areas of the level. However, the situation is now good. This gives me freedom in level design and saves work making tiles… tileable. So it’s RGBZ.

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Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. NVIDIA hardware supports multiple command queues to parallelize graphics work, enabling graphics-compute or compute-compute work to be performed concurrently.

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Unlocking GPU Intrinsics in HLSL

Nvidia

There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. define NV_SHADER_EXTN_SLOT u1 // On DirectX12 and Shader Model 5.1,

Shaders 52
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.

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