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How to compile shaders with CMake

That One Game Dev

In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.

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What are Shaders?

That One Game Dev

In this article you will learn on the basic level what shaders are and how they are used in graphics programming. The post What are Shaders? appeared first on That One Game Dev.

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Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

Nvidia

UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. This profiler.

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What are Shaders?

That One Game Dev

In this article you will learn on the basic level what shaders are and how they are used in graphics programming. The post What are Shaders? appeared first on That One Game Dev.

Shaders 52
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NodeToy – Online Shader Editor

Game From Scratch

NodeToy – Online Shader Editor. NodeToy is a new online tool for creating GLSL shaders. Using a visual node based approach and designed specifically for (and using) Three.JS, NodeToy provides all the tools you need to create, preview and export shaders visually. GameFromScratch.com.

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Shader display problem

Cocos

I scaled it up in the graphics editor to 400 x 554 and the distortion is barely noticeable. One shader is used, only the sprite texture changes. On a smaller texture, the distortion is greater than on a larger texture. The HelloWorld texture has a size of 196 X 270. Do you need some tweaks or is this a bug?

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

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