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Insights from Xsolla Funding’s VP on Slowdowns, Self-Publishing and Smart Funding

PreMortem.Games

He has helped numerous developers close deals and accumulated a ton of invaluable experience in the world of game publishing and funding. I get to travel the world and help indie game developers succeed.” According to Justin Berenbaum the current state of investment in the industry is slow. “If Absolutely chicken! “In

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone, together with a large group of specialized professionals. This game represents me as a developer”, he says. “I With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game.

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Unity’s Trap

Tom Francis

each time their games are installed, past certain (high) thresholds. This came as a surprise to me and a few thousand other developers who chose Unity, invested in it, and paid for it in large part because they told us they wouldn’t take any of our revenue. Our plan is to steal that guy’s money.” But that’s OK!

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Know How Much It Costs to Make a Game Before Investing!

Big Games

Giving a number to any game’s development expense is practically impossible. Because each step has its nuances, if one game became successful in a month, other developers could empty their whole bank account, and still, there’s no guarantee the target market will appreciate it. You might be having loads of questions related to costs.

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The Mobile Games Industry In the Year 2023

Deconstructor of Fun

Unlike the years before, we decided to really leverage our fantastic community of senior games industry folks to present you with trends that will shape our industry during the year. The k-factor, which measures the virality of a game, is at an all-time low. That wasn’t the case before and we have to talk about it.

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Lessons Learned From My Startup Journey

Deconstructor of Fun

In our podcast with my friend, the powerful Joseph Kim ( GameMakers , LILA Games ), he asked me what were the biggest lessons I've learned and if there was anything that I’d do differently. And who better to know what great looks and feels like than the super-experienced team making the game?

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Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter

Brand Game Development

It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now ! Need help on your board game? This was a small, tight, humble, simple project.

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