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Second Hand will be at Dev-Play!

Rindoku

We are super excited to bring Second Hand to Dev-Play , the first Romanian conference about game development! Rikodu is one of 6 studios who will present their ideas at the Dev-Play Indie Pitch so if you’re attending I hope you drop by to see it. Alex out.

Dev 40
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Board games, seen by a non-gamer: an upcoming short series

Brand Game Development

I won’t deny for a second that it’s a problem of privilege, especially in this grueling and unfair economy. That’s why over the next few weeks, my wife, Maria, will be writing a handful of posts. My friends would play Codenames in college around 2015. Yet I still want to keep posts going on this blog.

Games 130
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

Last week , I shared with you games I played during my formative years, and how those games made an impact on my taste in boardgames as an adult. My five favorite games are primarily ones I’ve begun playing over the last 3-4 years, but ones I have a feeling will take a while to be de-throned. Maria here! So…game plan change!

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Then I played Braid and Limbo. I had grown up playing Nintendo 64, Playstation 2, a little Xbox 360, but through the end of high school and uni I drifted away from games. But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Then I played Braid and Limbo. I had grown up playing Nintendo 64, Playstation 2, a little Xbox 360, but through the end of high school and uni I drifted away from games. But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I

Dev 104
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How to Get Your Board Game Reviewed

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Consumer protection is pretty obvious: with so many games coming out, there is no way for somebody to try them all, play the demos, or print out the print-and-play games. Second comes authority.

Games 130
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10 Elements of Good Game Design

Brand Game Development

Without constraints, the pursuit of an objective is not a game, but rather freeform play. the primary limits are the number of cards you can play and energy use. Energy use keeps you from playing all the strongest, best cards at one time. If there is one thing every game needs, it’s a clear objective. Survive to the end.