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Cocos Creator 3.8 Post-Effects Shader Writing (1/2) Basics

Cocos

This article is part of a two-part series by Kylin, the ecological director at Cocos. In Cocos Creator version 3.8, several useful features have been added, and one of my favorites is that it comes with its own post-effects pipeline and a number of advanced effects built in. There’s FSR, ColorGrading, and Bloom for enhanced graphics.

Writing 98
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

So they came and asked: How do I add a new Shader for the CRP? What post-processing effect to add How to write a Pass How to add a Pass to the pipeline Let’s tackle them one by one. Write a Pass Folder Contents First, let’s look at the contents involved in a pass. Now, our shader is ready to use.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

So they came and asked: How do I add a new Shader for the CRP? What post-processing effect to add How to write a Pass How to add a Pass to the pipeline Let’s tackle them one by one. Write a Pass Folder Contents First, let’s look at the contents involved in a pass. Now, our shader is ready to use.

Shaders 52
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Potential of shader graph and VFX graph in Unity 

iXie gaming

Among these, Shader Graph and VFX Graph stand out as the most important additions as they empower developers to craft complex shaders and breath-taking visual effects with relative ease. Shader Graph Shader Graph is a node-based visual interface that allows artists and developers to create shaders without writing complex code.

Shaders 52
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Visual Shader Editor is back

Mircosoft Game Dev

After some weeks of work, the new visual shader editor is ready for testing! What is a visual shader editor? This editor allows creating shaders using nodes and connections, instead of typing code. It provides a simple and fool-proof way for those not confident in writing shader code to create complex shaders.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution.

Writing 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution.

Writing 52