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Solo dev Lente lives and works on a boat and that shows in her game Spilled!

PreMortem.Games

On Twitter , she’s known to her 13K+ followers as ‘dev on a boat’. We all know it in some way, from playing tag as a kid, to playing chess or sports as an adult. I went to school twice for game dev, both times did not work out. The post Solo dev Lente lives and works on a boat and that shows in her game Spilled!

Dev 152
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Core: Add SceneTree.unload_current_scene() ( GH-71105 ).

Beta 85
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How to Build a Mailing List and Send Newsletters as a Board Game Dev

Brand Game Development

You’ll be asked to enter the following: List Name – I use Brandon the Game Dev Newsletter. You’ll very soon be receiving updates from Brandon the Game Dev. Then click Settings and click List fields and *|MERGE|* tags. Merge tags are really cool, so you’ll want to pay attention to this. Click Save.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ). C#: Rename SignalInfo to Signal and make awaitable ( GH-69968 ).

Beta 99
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Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

If you have the time and interest, I suggest looking at the #game optimization tag on this blog, since I've written at length about various means of optimization in past posts. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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More than just ports: VR devs on bringing PSVR 1 titles to PSVR 2

GamesIndustry.biz

Early impressions with the hardware itself have been positive, but it's hard to shake concerns over the expensive price tag , and the fact that only two titles out of the 37 confirmed for its launch window – Horizon: Call of the Mountain and The Dark Pictures: Switchback – are actually new and exclusive to the platform.

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