Remove tags sale
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Keep your store page active and alive – or lose sales and money

PreMortem.Games

But doing so is leaving sales on the table. as many changes to tags 25% more changes to screenshots 65% more changes to descriptions The change Obviously, we’re not talking about changing just anything. Better conversion rate Every change has the potential of increasing the effectiveness of your store page, and with that your sales.

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Sony investigates alleged ransomware attack

GamesIndustry.biz

The cohort claims the entertainment firm will not pay for the data; it is now for sale with no listed price tag. As reported by Cyber Security Connect , the hacker group Ransomed.vc has taken credit for the alleged attack. Read more

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Filmustage is going to European Film Market 2023!

Filmustage

The event provides a platform for film professionals to meet and connect, and for international sales agents to showcase their latest films to buyers, distributors, and other industry professionals. European Film Market takes place annually during the Berlin International Film Festival. For us EFM has a special meaning.

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Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?

Ask a Game Dev

Putting all that aside for a moment, let’s break down just how many sales it takes for the publisher to break even. Retailers get to keep about 20% off the top of any game they sell, or roughly a $12 cut from the $60 price tag. That’s a far cry from the 1 million in sales from the original ask! No they don’t.

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Analysis • Palworld by Pocketpair: the equal-opportunity offender

PreMortem.Games

While most of the Western press currently focuses on the unit sales on Steam and Xbox, Palworld is also among the top-ranking titles on Chinese streaming platforms. But can it maintain its momentum, especially given its $30 price tag? million players. Live streaming is generally a useful proxy for broader appetite and purchase intent.

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A Crash Course on Selling Board Games

Brand Game Development

This crash course is broken into six parts: The Fundamentals Your Emotions Targeting the Right People Keeping Momentum After Launch Sales Techniques Tracking & Optimizing. I know this reads like several paragraphs of obvious advice, but the simple truth is that there are more ways to screw up sales than there are to get it right.

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Steam Quirks For Developers

Tom Francis

People who’ve wishlisted your game get an e-mail from Steam when it’s released, and each time it goes on sale, until they buy it or take it off. The fact that the game took longer than expected – which happens to most of us – ended up giving it longer to build interest in a way that meaningfully converted to sales.