Remove terms-use
article thumbnail

How General Hospital and Junji Ito lead to the hilarious horrors of Anthology of the Killer

Game Developer

Stephen Gillmurphy and Tommy Tone talk about using the naturally-frayed edges of long-term serial narratives to explore absurd, hilarious, and creepy situations in Anthology of the Killer.

Horror 289
article thumbnail

Devs claim Apple has pulled a Unity in the EU with new Core Technology Fee

Game Developer

App Store devs interested in using third-party services in the EU will need to agree to new terms, and a fee that could eventually cost them €0.50 per install.

Dev 336
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity’s Trap

Tom Francis

If Unity wanted any part of our revenue, whether percentage or per-install, we wouldn’t have used it – I had more experience in Game Maker, which takes no rev share and has a lower sub cost. And not for a slew of useful new features – we use Unity 2019.3. But that’s OK!

article thumbnail

Fulfilling fantasies and building investment: The narrative design of Alan Wake 2

GamesIndustry.biz

In an industry where the distinction between writer and narrative designer is often unclear or the terms are even used interchangeably, Wasselin and Maloney's central message is this Narrative design is about identifying and designing features and tools that support a cohesive story.

Fantasy 88
article thumbnail

Unity Update Licensing Terms

Game From Scratch

GameFromScratch.com Unity Update Licensing Terms In the aftermath of the Unity Runtime Fee fiasco on the of the major changes announced by Unity Create head Marc Whitten was: We will make sure that you can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using … Unity Update Licensing Terms Read (..)

72
article thumbnail

Sometimes I need to reboot my games because of “memory loss”. What is it? Why does it make my games run faster after rebooting?

Ask a Game Dev

I don't think there's a term called "memory loss", but you're probably thinking of a "memory leak". A memory leak is when a program grabs more memory for use while looping than it releases. This results in the machine using more and more memory over time, thus having less and less available memory to use.

Dev 51
article thumbnail

Even older hypercasual games break into the Top 10 in Q1 2023

PreMortem.Games

In terms of the regional split, the market has decreased by as little as 2% in the Tier-1 West region and by 6% in all other countries. Monetization practices First of all, all the top ten games use the Meta Audience Network as their in-app ads monetization partner. Last year, the number of downloads was 4.2

Tile 104