Remove topic api
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Cocos Creator v3.8.2 Community Test Version

Cocos

joint-apply opened 03:24AM - 21 Sep 23 UTC lealzhan +29 -4 Re: # [link] [link] … /topic/112160 [link] ### Changelog * - ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > github.com/cocos/cocos-engine physics2d supports joint2d apply cocos:v3.8.2 ← lealzhan:v3.8.2-joint-apply

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Authentication for Mobile Games

AWS Games

These credentials could be used to take non-permitted actions, for example, directly accessing APIs used by the game. For hosted services, look for quota/API limits, and for on premises systems, consider how the infrastructure will need to be sized to meet peak demand. Plan for peaks over and above your normal traffic patterns.

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GTC 21: Top 5 Game Development Technical Sessions

Nvidia

There will be no API or language discussed: all pseudocode. There will be no integrals, density functions, derivatives, or other topic inappropriate for polite company discussed. But rather than a broad survey it will dig deep on one way to make great looking images (the one discussed in the free ebook Ray Tracing in One Weekend).

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Storylets for ink + Unity

Digital Ephemera

[This is a preview of content found in the upcoming book, Dynamic Story Scripting with the ink Scripting Language , featured in Chapter 12 on the topic of procedural storytelling with ink + Unity.]. This effectively creates a bridge (via the API) where the ink story handles its internals, but exposes data to Unity.

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Cocos should really improve its code review process and focus more on stability

Cocos

They were very helpful but not enough, the issue this topic mentioned, and most behavior or rendering issues can hardly be checked with the current CIs.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

You can do this through the playground user interface or programmatically through the API. Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Talk: New networking features and Multiplayer API in Godot 3.1 | Fabio Alessandrelli ( Fales ). The next release comes with many new networking and multiplayer features, both high level APIs and support of protocols like WebSocket, WebRTC and UPNP. Upcoming changes for the networking API | Fabio Alessandrelli ( Fales ).

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