Remove topics hacking
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How to Turn Your Ideas Into Reality

Brand Game Development

The first topic I want to write about comes from a guy identified only as Matt in the comments. This topic is close to my heart, so in this post, I’m going to talk about how to find the confidence to turn your ideas into reality! Join my community of over 2,000 game developers, artists, and passionate creators. Tom Hanks has it.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. People love watching hacks on preparing cakes they’d never consider making themselves. You thought you were alone in your appreciation of tie-dye or pop-its? Think again. Since then, its downloads have been decreasing gradually. views on TikTok.

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GodotCon 2018: Venue and Call for Proposals

Mircosoft Game Dev

Make sure to bring your laptop to the event, as a big part of the fun is hacking away with Godot together in between talks, so you will definitely want to have your own device at hand. This is a great fit for Godot as it's a welcoming environment for gamedev projects, and they regularly host game jams and related events.

Engine 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

and even that one was reworked along with the robot hacking system and deterioration is now a completely unused mechanic. The other chargeable item I put together after this one, which I’ll be sharing next time while discussing a different topic, is actually a utility.

Balance 52
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Optional typing in GDScript

Mircosoft Game Dev

This is quite a controversial topic (like tabs vs. spaces) and everyone has their own preference that's based on their background in other languages. It was quite hacked since it grew organically over time, so it was hard to add new features to it. The completion code was rewritten.

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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Although I already demonstrated much of the first new modal UI layout in an earlier forum announcement , I figure I could review those features here in order to provide closure to this series, plus cover some related dev topics as well as the second modal layout. Sample part info as fit into a 45-row UI layout.

Demo 52
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Coherent Creature Design

Mnenad

Therefor I will present a technique, which is actually more of an artist’s life hack to keep yourself unintentionally creative than an actual technique in my opinion. I found the following website, al.chemy.org , as a reference for concept artist which exactly belong to the topic above.  What's next?

Terrain 52