Remove topics serious-games
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We. The Refugees. Ticket to Europe by Act Zero is a redemption for its maker

PreMortem.Games

This would make a great topic for a game, he thought. Napiecek had tried to break into the games industry for a while now, but no game company wanted to hire him. So, making a game about the refugee crisis could potentially establish him as a serious game writer. “I “It’s a complex topic.

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Byte-sized Brilliance: How RP4K is Crafting Future Innovators

Real Programming

Parents want their kids to use technology in healthy, productive ways, and peeking behind the curtains to see how it really works helps them engage more beneficially with video games, apps, and websites. Instead, RP4K targets the coding languages used today to build the most popular video games, apps, and websites.

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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

During my stay, I had the incredible opportunity to witness Esio, the founder and program coordinator of Africacomicade , take charge of video game industry discussions at Lagos ComicCon and work the room at the tight-knit Xbox game developer community meetup at Microsoft’s Lagos offices. added Esio.

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Michael Blaker’s Anime Sunday: “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions

Game Industry News

Honestly, that single fact really is a huge deal, when it’s coming from a long-standing franchise that has previously covered some other pretty serious topics. The post Michael Blaker’s Anime Sunday: “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions appeared first on Game Industry News.

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Picking Apart Baldur's Gate 3, Part 1 (The Story)

The Bottom Feeder

To show I am a serious game writer, I have made OC self-insert fan art of my head canon. If you make video games, it's really important to pick apart notable games and find out what does and doesn't work. 90% of creating video games is finding the right ideas to steal. but I finally finished Baldur's Gate 3.

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Picking Apart Baldur's Gate 3, Part 2 (Talkin' 'Bout D&D)

The Bottom Feeder

Whenever Shadowheart’s not in the game, all the other characters should be asking, “ Where’s Shadowheart ?” Then I can sell my games to them eventually, much as a catfish eats the scum at the bottom of a lake. It's also a great opportunity to pick apart a good game's design. It’s perfectly adequate.

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Forging Socio-Emotional Connections in Games

Game Design Aspect

In this article, game designer Sande Chen relates important lessons learned from the design of that game company's games, Journey and Sky. I had the opportunity to attend the 2022 GamesBeat Summit virtually in April and attended Jenova Chen's interview and segment, Fostering Positive Human Connections Through Games.