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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Of course, in a zoo.

Animation 154
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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

And that’s precisely what Shalin Shodhan is doing with his studio, Masala Games. While there certainly are games which feature India as a setting, both from Indian studios and international companies, they tend to focus on fantasy or mythical aspects of the nation. The game will be accompanied by an animated mini-series.

Pixel 158
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

If the character needs to animate differently than everyone else (i.e. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. Adding in two new animations (e.g. Adding in two new animations (e.g. And so on and so forth.

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At what stage of the developing process of a game mocap is recorded? How much time does it usually take? And in case of expansions/DLCs are actors called again or they record this content together with the content for the main game?

Ask a Game Dev

Motion/Performance capture usually happens fairly early during development, because animators need time to take the captured data and turn it into actual performances. Much of what animators do during production is this performance capture cleanup and modification/adjustment.

Content 103
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Top 6 types of animation used in film, games, and advertising

CG Spectrum

Animation is the art of breathing life into the inanimate for films, games, and advertising. The career possibilities in animation are growing each year as new techniques, processes, and genres emerge. In this article, we’re going to look at six types of animation: Traditional Animation. 2D Animation. 3D Animation.

Film 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. your partners will take care of everything.

Art 52
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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

Over time the entertainment business has grown to become more than just a useful complementary asset and will account for over 60 percent of revenue by 2026 according to some estimates. Crunchyroll Beyond its gaming assets, Sony has managed to establish a strong presence in other growing content categories as well.