article thumbnail

Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Looking around the zoo, my mind was already transforming the animals behind the fences into images from Adam’s post! Everyone loves animals, right? Of course, in a zoo.

Animation 152
article thumbnail

Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. ” The creative process for Chasmal Fear took a different route than their past games Mirror Forge and Alan Sharp, with a focus on establishing gameplay mechanics before delving into the narrative.

Horror 209
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Top 6 types of animation used in film, games, and advertising

CG Spectrum

Animation is the art of breathing life into the inanimate for films, games, and advertising. The career possibilities in animation are growing each year as new techniques, processes, and genres emerge. In this article, we’re going to look at six types of animation: Traditional Animation. 2D Animation. 3D Animation.

Film 52
article thumbnail

Want to make a great game trailer? 3 is the magic number

PreMortem.Games

How many times do you need to show a hooky idea or game mechanic in a trailer for people to understand it? The reason it’s good to show something 2-3 times is firstly because if you only show it once, the person watching might miss it entirely and if you never show it again they could be missing out on a key game mechanic.

Mechanics 234
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. The art, sounds, and animation need to communicate the puzzle logic effectively.”

Puzzle 254
article thumbnail

Why do so many FPS games now have “inspect” animations for the guns? It seems like a lot of animation effort into a pretty niche feature that does not directly impact the gameplay.

Ask a Game Dev

The details of how the weapon is constructed, where the ammunition is carried, and how the firing mechanism works, how the weapon is held, and so on all emphasize that these are weapons that behave as one would expect real weapons to work within the scope of the world. Each gun feels different, shoots different, and looks different.

article thumbnail

Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. That can be very tedious and repetitive work.”

AI 194