Remove Balance Remove Build Remove Development Remove Mechanics
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” Why did you become a solo developer? I never enjoyed programming very much and just assumed game development involved writing code all day.

Balance 195
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. Our games are made for the players. “I say it’s 50/50.

Horror 209
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. With the game’s 100% physics-based building system, players can solve each mission in infinite ways.

Engine 125
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. As part of this drive, for months I’ve been creating over 100 new items, most of them including new mechanics.

Balance 52
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. If you can imagine it, you can build it”, he says. Why did you become a solo developer? Effloresce : “Apply or build the idea.

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Spotting and Dropping Bad Mechanics

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. Click here. Back to the drawing board!

Mechanics 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. What are game mechanics?

Mechanics 130