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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” Why did you become a solo developer? I never enjoyed programming very much and just assumed game development involved writing code all day.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.

Horror 210
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How to Balance Time, Resources, and Costs in Mobile Game Development?

Big Games

Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development? Define your goals meticulously.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. If you can imagine it, you can build it”, he says. Why did you become a solo developer? Effloresce : “Apply or build the idea.

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Tips for Balancing Academics and Coding Simultaneously

Real Programming

Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications. Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Much has changed.

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Africa Games Week’s Event Director Alexandra Pattison “It’s a balancing act”

PreMortem.Games

Unconventional professions At first, her family expressed concerns about her future in the events industry, which mirrors the reservations aspiring game developers often face. When children say, ‘I want to be a game developer’, parents usually reply that there’s no job or future in that. I had similar discussions with my family.”

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. Some individual items take days or even weeks to build. The results since then have been great, but what comes next?

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