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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth.

Balance 52
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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.

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Minecraft’s future is a gazillion metaverses

Game Daily

On Sunday, Microsoft wrapped up its annual Minecraft Live jamboree, which featured various announcements and signposts for the future. billion pieces of content had been downloaded, generating in excess of $500 million for creators, of which there were almost 300. Last year, Microsoft said that more than 1.7

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Is Game Automation the Next Generation of Testing?

iXie gaming

This blog explores the concept of game automation, its potential benefits, challenges, and its role in shaping the next generation of testing in the gaming industry. Game automation testing allows for scalable testing by easily adding or modifying test scripts to adapt to changes in the game’s functionality or content.

Balance 52
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Play testers explore the game, checking for bugs, rendering issues, and exploitable features. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

“It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. Don’t bite off more than you can chew Once you have the base gameplay sorted, your next job is to decide what other features to add. It’s also defined a bit differently. You wonder, can I trust them or not?

Dev 91
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Projectile Deflection

Grid Sage Games

Every few years I think about the concept again, and it finds its way into my ongoing notes in yet another location in some slightly-altered form or alongside some other content idea, begging to be implemented. Also yes, deflection is recorded in the all-important revamped combat log coming to the next version.