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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Staying motivated isn’t hard at all for the solo dev. “It Why did you become a solo developer?

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. Because, let’s be honest, creating games is hard. And it takes a special kind of developer that wants to fly solo. It took solo game developer Graham Reid great effort to finish his game.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D

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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve Why did you become a solo developer? “I

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was ‘extremely rewarding’. He started his career in advertising, but the world of video games always held his real interest. Making games was something that seemed very far from reality”, he says.

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Behind the Veil: The Complexities of Game Development and Market Reception

Game Dev Unchained

In the expansive and rapidly evolving world of video games, the stakes have never been higher. The rise of increasingly intricate and expensive game schemes has not only upped the ante for game developers but also heightened the expectations of an ever-demanding audience. “Game schemes are expensive.