article thumbnail

Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.

Balance 195
article thumbnail

Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D

AI 190
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If Balance your mental health.

article thumbnail

Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Making an eco-conscious game just really made sense to me.” Having a solid, realistic plan is everything.”

article thumbnail

Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve What are the biggest advantages of working solo?

Dev 176
article thumbnail

Solo dev Michael Schmidt “Adding spiritual traditions to games is hard”

PreMortem.Games

Schmidt developed the game by himself, because “I’ve never been any other kind of developer”. Schmidt’s own spiritual journey and later his conversion to Islam, were all kickstarted by the video game Windwalker by game developer Greg Malone (and published by Origin in 1989).

Dev 115
article thumbnail

Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

The way I found to make this happen and what worked for me (after all, it may not work for other people) was to approach game development with the same commitment as a regular job. Flexibility is vital in game development, as inevitable changes can lead to unexpected improvements.

Dev 160