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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.

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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 We already had two betas , and here's the next round with Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). After refining our Godot 3.2

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). stable, which is why we publish this beta build now.

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The Day Before Low FPS: How I Fixed It Easily

Game Errors

I had the opportunity to play The Day Before during the beta period, and I must say that the game is fantastic and well worth your time. Windows Not Optimized for Gaming : Other Windows features and visual effects can consume resources, affecting gaming performance. Start Menu : Click the Windows icon on your screen.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some of the most notables feature changes in this update are: Core: More renames!

Alpha 52
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

And NVIDIA Reflex is now a standard feature in Unreal Engine 4.27. RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for.

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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). The upcoming Godot 3.2.2 This new RC 3 build fixes a couple recent regressions.

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