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How to Price Your Board Game

Brand Game Development

Price isn’t merely the amount of money that someone has to pay to get a copy of your work. The price tag merely reflects what the game is. Buyers perceive a great value in the game which justifies the three-digit price tag. If you’re reading this blog, you’ve probably played it. This game is a monster!

Games 130
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How to Build a Mailing List and Send Newsletters as a Board Game Dev

Brand Game Development

As such, this guide will be split into five parts: Mailing List Basics Setting up a Mailing List on MailChimp Creating a Landing Page that Works Creating a Template that Works Building Your Mailing List. I talk about this in How to Choose & Use a Board Game Marketing Strategy that Works , but I’ll recap the basics here.

Dev 130
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Will Roblox’ new advertising rules make a difference?

Game Daily

Mounting complaints Prior to the new guidelines, advertisers were able to behave pretty much as they pleased within Roblox, placing surreptitious ads that were not tagged as marketing assets. As TINA points out in its blog post, “Roblox’s new landscape means that experiences like the wildly popular Adopt Me!

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 In this blog post, we will only cover the main changes since the previous beta release. Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). beta 11 , we found a lot of regressions – as we expected! What's new. Requires.NET SDK 6.0

Beta 110
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Main breakdown battle: human VS AI

Filmustage

We've been talking a lot about technology lately, and the topic of evolution has appeared several times on our blog. Also after a long time of hard work we are happy to announce the beta-testing of the new Custom categories feature in the Filmustage software. Our programmers make sure that our AI will never become smarter than Skynet.

AI 52
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Release candidate: Godot 3.2.2 RC 4

Mircosoft Game Dev

including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. RC 3 blog post for details. if something that worked fine in 3.2.1 no longer works in 3.2.2 Yet another release candidate for Godot 3.2.2, I won't list all the changes in 3.2.2 again, so please refer to the 3.2.2

Bug 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 In this blog post, we will only cover the main changes since the previous beta release. Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ).

Beta 84