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Introducing the Betsy GPU texture compressor

Mircosoft Game Dev

x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. What is texture compression and why you care. ktx A.etc2.ktx

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 CSG: Various bug fixes. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Physics: Various bug fixes for 2D and 3D.

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Persona 5 Tactica Low FPS: Boost Your Performance Quickly

Game Errors

In-Game Settings: Incorrect or overly demanding in-game settings, such as high-resolution textures or advanced graphical effects, may strain the system. Game Bugs or Optimization Issues: The game itself may have bugs or optimization issues that impact performance, especially if it hasn’t received the latest updates.

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Physics: Various bug fixes for 2D and 3D. Bug reports.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Physics: Various bug fixes for 2D and 3D. Bug reports.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. It halves the resolution of the image until there's only one pixel left. Done May 2018. cubemap filtering.

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