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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x

Build 98
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Bind a New Module in Engine

Cocos

I uploaded the demo here : GitHub - dumganhar/cocos-swig-binding-demo You need to build a native project, compile and run it.

Debug 40
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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Check out GDC 2021 announcements, video sessions, and game development demos on the NVIDIA at GDC Official Webpage. To show our commitment to nurturing the Arm and Linux gaming ecosystems, NVIDIA has prepared a demo of Wolfenstein: Youngblood and Amazon’s Bistro scene running RTX on an Arm-based MediaTek processor.

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WebRTC support, progress report #3

Mircosoft Game Dev

In the last two reports we laid out the basis for building a Godot application that uses WebRTC to communicate with other peers. WebRTC tutorials and demos. Two new demos are available in the godot demo repository. There is a port of the multiplayer bomber demo using the reference signaling server running live here.

Mesh 52
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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

This new SDK gives you the flexibility and customizability to take advantage of proven NVIDIA technologies to suit the following use cases: Building a reference path tracer to ensure that your lighting during production is true to life, accelerating the iteration process. Watch the demo video to learn more. Video 2.

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Introducing GDNative's successor, GDExtension

Mircosoft Game Dev

Building the test plugin. The build tools are the same as for Godot itself, so we will be using SCons for this: cd godot-cpp scons target=debug. The build tools are the same as for Godot itself, so we will be using SCons for this: cd godot-cpp scons target=debug. As with godot-headers, use the 3.x

Debug 52
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Godot Engine awarded $50,000 by Mozilla Open Source Support program

Mircosoft Game Dev

For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology. He will also write documentation and create demos and plugins showcasing the use of WebRTC and WebSocket. WP3: Artwork commission for high quality demos.

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